Tap Tap (C++ 3/5)
While programming TapTap for the Gamebuino, we will see three important game development concepts.
C++
5 Steps
Beginner
1
Tap Tap, how fast can you tap?
Presentation of the concept.
2
Inputs, update, draw
Before diving head first into our code, let's hold up for a moment and ask ourselves "How will I organize my code?"
3
Constants
As for the Pong, it is better to attack the game by creating a first version that contains the bare minimum, then rely on it to do the rest.
4
Arrays
Our little demo isn't very engaging. There is only one brick on-screen, it is impossble to play fast. So let's add some bricks to help the player.
5
It's your turn!
This workshop presented three notions that will come back in almost all the games that you will do later, even outside the workshops. Let's do a recap'.