Graphics::setCursorX
Description
void Graphics::setCursorX( int16_t x )
Graphics::setCursorX will set the x-position of the text cursor.
Parameters
- int16_t x: x-position of the cursor
Returns
none
Example
#include <Gamebuino-Meta.h>void setup() { gb.begin(); }
void loop() { while(!gb.update()); gb.display.clear();
// set the x-cursor to something else gb.display.setCursorX(10);
gb.display.println("Hello World"); }