Graphics::setCursor
Description
void Graphics::setCursor( int16_t x , int16_t y )
Graphics::setCursor sets both the x-position and the y-position of the text cursors at the same time.
Parameters
- int16_t x: x-position of the text cursors
- int16_t y: y-position of the text cursors
Returns
none
Example
#include <Gamebuino-Meta.h>void setup() { gb.begin(); }
void loop() { while(!gb.update()); gb.display.clear();
// set the text cursors gb.display.setCursor(10, 10);
gb.display.println("Hello World"); }