Graphics::drawPixel
Description
void Graphics::drawPixel( int16_t x , int16_t y [, Color | ColorIndex color ] )
Graphics::drawPixel will draw a pixel to the display/light/image, at x/y coordinates and with a certain color. If no color specified whatever is set via Graphics::setColor is used.
Parameters
- int16_t x: x-coordinate of the pixel to set
- int16_t y: y-coordinate of the pixel to set
- Color | ColorIndex color (optional): color of the pixel to set
Returns
none
Example
#include <Gamebuino-Meta.h>void setup() { gb.begin(); }
void loop() { while(!gb.update()); gb.display.clear(); gb.lights.clear();
// turn only the top-left pixel of the lights read gb.lights.drawPixel(0, 0, RED);
// set a pixel of the display green gb.display.setColor(GREEN); gb.display.drawPixel(42, 42); }