gb.save.set
Description
// number: bool gb.save.set( uint16_t block , int32_t number) // buffer: bool gb.save.set( uint16_t block , void* buffer , uint8_t buffersize) bool gb.save.set( uint16_t block , [const] char* buffer) // object: bool gb.save.set( uint16_t block , T object )
gb.save.set will allow you to set something to the savefile. This function is slow! You specify the block you want to save to along with information as to what you want to save. It returns true on success.
- Number You specify the number to save
- Buffer You specify the buffer and buffer length to save, or you just specify a string pointer
- Object You specify an arbitrary object
Parameters
- uint16_t block: block to save to
- for the others see above
Returns
bool: true on success
Example
#include <Gamebuino-Meta.h>void setup() { gb.begin();
// set a number int32_t number = 42; gb.save.set(0, number);
// set a buffer char fox[] = "Fox"; gb.save.set(1, fox); }
void loop() {
}