gb.save.get
Description
//number: int32_t gb.save.get( uint16_t block ) //buffer: void gb.save.get( uint16_t block , void* buffer , uint8_t buffersize ) //object: void gb.save.get( uint16_t , T object )
gb.save.get gets a variable off of the savefile. This operation is slow!
- Number You just specify the block number and it returns the integer.
- Buffer You need to specify a pointer and the size of the buffer
- Object You can specify an arbitrary object which will get populated.
Parameters
- uint16_t block: saveblock to fetch
- for the others: see above
Returns
see above
Example
#include <Gamebuino-Meta.h>void setup() { gb.begin();
// fetch a number int32_t number = gb.save.get(0);
// fetch a buffer uint8_t buffer[10]; gb.save.get(1, buffer, 10); }
void loop() {
}