gb.gui.keyboard
Description
// strings: void gb.gui.keyboard( const char* title , char* text [, uint8_t length] ) // Multilang: void gb.gui.keyboard( const MultiLang* title , char* text [, uint8_t length] [, uint8_t numLang] )
gb.gui.keyboard displays a keyboard in which you can enter a message. You can also provide a default text.
Parameters
- const char* | const MultiLang* title: title which to display
- char* text: this acts both as the default text and as the output buffer
- uint8_t length (optional): the length in characters of the buffer, meaning if this is e.g. 12 your text buffer should be char[13] due to the added '\0'. If not provided, it is attempted to be autodetermined
- uint8_t numLang (optional): number language entries for MultiLang title. If not provided, it is attempted to autodetermine it
Returns
none
Example
#include <Gamebuino-Meta.h>void setup() { gb.begin();
// ask the player for their favorite animal char text[12] = "Foxies"; gb.gui.keyboard("Favorite Animal?", text);
gb.display.clear(); gb.display.println("You entered:"); gb.display.print(text); }
void loop() { while(!gb.update()); }