gb.collide.pointRect
Description
bool gb.collide.pointRect( int16_t pointX , int16_t pointY , uint16_t rectX , uint16_t rectY , uint16_t rectW , uint16_t rectH )
gb.collide.pointRect checks if a point collides with a rectangle, that is if the point is inside the rectangle.
Parameters
- int16_t pointX: x-position of the point
- int16_t pointY: y-position of the point
- uint16_t rectX: x-position of the rectangle
- uint16_t rectY: y-position of the rectangle
- uint16_t rectW: width of the rectangle
- uint16_t rectH: height of the rectangle
Returns
bool - true if the point and the rectangle collide, otherwise false
Example
N/A