gb.begin
DESCRIPTION
void gb.begin()
gb.begin initializes the Gamebuino. It should be called once at the beginning of the setup() function.
Parameters
none
Returns
none
Example
#include <Gamebuino-Meta.h>void setup(){ // initialize the Gamebuino object gb.begin(); }
void loop(){ while(!gb.update()); gb.display.clear(); gb.display.println("Hello world"); }